The global market for virtual reality technologies totaled $3.7 billion in 2017 and should reach $39.4 billion by 2022, growing at a compound annual growth rate (CAGR) of 60.5% during 2017-2022 Virtual Reality Technologies: Global Market to 2022, BCC Research

 

The Market Research Centre is an Enterprise Ireland service offering clients access to a wide range of market, sector and company reports. Enterprise Ireland clients can view the below list of reports analysing the virtual reality market globally.

BCC Research

  • Virtual Reality Technologies: Global Market to 2022
  • Smart Glasses for Augmented Reality Technologies: Global Markets to 2022
  • Virtual and Augmented Reality: Technologies and Global Markets

EBSCO

  • Living in your Design: Virtual and Augmented Reality is Enabling Engineers. By. Smith, Brian. Roads & Bridges. Dec2017. Vol. 55 Issue 12.
  • Virtual Reality. By. Pierce, Dennis. The Journal. Mar/Apr2018. Vol. 45 Issue 2
  • VR Market Still Set for ‘Modest’ Growth in ’17 – By. Baumgartner, Jeff. Broadcasting & Cable. 4/10/2017 Vol. 147 Issue. 9
  • Augmented & Virtual Reality: The Future of Work, Not Just Play. By. Higgins, Vincent. Professional Safety. Jun2017. Vol. 62 Issue 6.

Euromonitor

  • The Impact of Virtual Reality on the Video Games Market in 2016 and Beyond (videocast)
  • What you Need to Know About the Technologies of the Future and their Retail Application – Virtual Reality
  • What you Need to Know About the Technologies of the Future and their Retail Application – Augmented Reality

Frost & Sullivan

  • Growth Reality Ecosystem, 2017
  • Innovations in Virtual Reality
  • Headset Growth and Killer Apps: What comes next for Virtual Reality in 2017
  • Future Applications of Virtual Reality (Immersive Computing)
  • Augmented and Virtual Reality Applications in Healthcare
  • Augmented Reality (AR): The Key to Transforming Africa’s Retail Experience
  • More Than a Fancy Headset: Augmented Reality in the Background

Gartner

  • Best Practices for Virtual Reality in K-12 Education
  • Getting Started Developing Virtual Reality Experiences
  • Best Practices for Virtual Reality in Education
  • Market Guide for Augmented Reality
  • Examine 4 Use Cases for Augmented Reality Apps in the Enterprise
  • Top 10 Strategic Technology Trends for 2017: Virtual Reality and Augmented Reality
  • Immersive Technologies Offer Infinite Possibilities
  • Cool Vendors in Enterprise Wearable and Immersive Technologies, 2017

Phocuswright

  • Disrupting Reality: How Will Virtual and Augmented Reality Change the Travel Experience

Marketline

  • Case Study: Virtual and Augmented Reality (VRAR) State of the Market & Trends to Watch

 

To view these reports or for more information, contact the Market Research Centre at market.research@enterprise-ireland.com. The MRC is open Monday to Friday 9am-5pm.

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