Enterprise Ireland clients can access the Market Research Centre and view a range of reports analysing the toys and games market. To view the reports listed below or if you have any queries, contact us at market.research@enterprise-ireland.com. The MRC is open Monday to Friday from 9am to 5pm.
“The global market for Mobile and Wearable Gaming will grow from $39.0 billion in 2016 to $65.4 billion by 2021 with a compound annual growth rate (CAGR) of 10.9% for the period of 2016-2021.” Mobile & Gaming Technologies: Global Markets, BCC Research
IBISWorld focuses on the US market
- Video Games
- Video Game Software Publishing
- The Retail Market for Toys
- Toy, Doll and Game Manufacturing
- Toy and Craft Supplies Wholesaling
- Online Children’s Toy Sales
- Hobby and Toy Stores
- Global Video Game Systems Market, Forecast to 2023
- Global Gaming Market Tracker – Mobile and Console Gaming Market Forecaster
- Report Highlight for Market Trends: Improving Performance and Aesthetics Will Spur Higher Replacement Rates for Virtual Reality PC Gamers
- Selling More Games at Toy Shops. Souvenirs, Gifts, & Novelties. Jan2018. Vol. 57 Issue 1
- Puzzles and Games: What’s Selling for Adults at Toy Stores. Souvenirs, Gifts, & Novelties. Feb2018. Vol. 57 Issue 2
Marketline has individual country reports available
- Toys and Games
- Games Software
Plimsoll focuses on the UK market
- Outdoor Play Equipment
- Radio Control Toys and Models
- Toy Retailers
- Toys and Games
- Computer Game Developers
- Computer Game Retailers
- Voice of the Industry: Toys & Games
- How AR/VR Headsets Could Transform the Toys & Games Industry
- Key Trends from the Toy Fair 2018
- The Rising Influence of Mobile Gaming on Toys and Games
- Video Games (Country reports available)
- Traditional Toys and Games (Country Reports available)
- Toys and Games (Country Reports available)
- Key Video Game Trends for 2017
Important Note: All databases are subject to copyright. The use of cameras and USBs is strictly prohibited.